Feedback #1 Insight: What I'm Changing
Hey everyone!
Thanks so much for checking out the first demo , I’ve really appreciated all the feedback so far, and I wanted to go over a few things I’ve learned and what’s coming next.
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Current Feedback: “Feels Like a Clicker”
One of the main takeaways I’ve seen is that combat feels a little stale , sort of like a clicker game. Totally fair. The good news? I’ve got two main changes coming:
1. Combat Combos + Movement
Combat will soon include:
• Combo attacks
• Critical hit variations
• Dodging and dashing mechanics
This should make fights feel more fluid, strategic, and satisfying.
2. Smarter Enemies
Right now, enemies just run straight at you. In the next demo:
• Goblins will flank and try to surround you
• Slimes will still rush in — they’re not too bright
• New enemies: Trolls (throw rocks and back away) and The Skeleton King (new boss)
Also, the Slime Boss is becoming the Slime King, now a mini-boss. You’ll still earn the Slime Sword after defeating it, but it’ll be nerfed to be strong only against slimes, though it will get a buff to durability.
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Minimap Incoming
This is something I planned early on, but after seeing how easy it is to get lost or backtrack, I’m pushing it up in priority. The minimap will:
• Show the layout of the dungeon
• Indicate which rooms you’ve visited
• Possibly highlight room types (still deciding how detailed it’ll be)
This should really help with exploration, and finding the boss room.
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Other Upcoming Changes
• Item and scroll rarities are being balanced
• Player movement speed is being increased slightly
• Room layouts and flow are getting some fixes
• Attack indicators
• More quality-of-life changes and polish coming soon!
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Thanks again to everyone who’s played the demo and shared your thoughts. Keep the feedback coming — it really helps shape the game. Looking forward to showing you more in the next update!
Files
Get Formidable: Dungeon Crawler
Formidable: Dungeon Crawler
Fight. Loot. Repeat.
Status | Prototype |
Author | Formidable Studio |
Genre | Action, Adventure |
Tags | 3D, Dungeon Crawler, First-Person, Godot, Indie, Procedural Generation, Real time strategy, Roguelike, Singleplayer |
Languages | English |
More posts
- Formidable Demo v1.127 days ago
- Demo v130 days ago
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