Formidable Demo v1.1


Demo v1.1 is out now! This update adds some stuff I got from the feedback, it's not major enough to call this Demo v2, but it brings in some very notable changes, which are shown below
New Features & Gameplay Improvements
• Blaster Overhaul: Hold the blaster button to continuously fire!
• Item Drop System: You can now drop items directly in front of your character.
• Map System: Press M to open a handy side map for easier navigation.
• Speed Boost: Player movement speed has been doubled for a more dynamic feel.
• Proximity Crosshair: New indicator shows when enemies are in range
• Attack Cooldown Bar: Visual indicator for timed attacks.
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Quality of Life
• Clear Data Button: Easily reset your progress if needed.
• Offhand Slot Upgrade: Now functions as a dedicated 10th slot or can be used exclusively for shields.
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Combat Additions
• Dashing Added: Double-tap Space to dash!
• Dodging Mechanic: Press Shift + A or D to dodge left or right based on your facing direction.
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Visual Enhancements
• Dungeon Entry Fade-In: Smooth visual transition when entering dungeons.
• Improved Portal Visuals: Portals now look cleaner and more pixely
• Help Menu Revamp: Added new controls and gives more info on how to play
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Balance & Fixes
• Mana Buff: Enemies now drop more mana.
• Scroll System Rework:
• Scrolls are more common, but individually weaker.
• Stack scrolls (up to 3) to significantly increase their power.
• Chest Fix: Resolved clipping issue in treasure room.
• Parkour Room Removed: Cut for better flow and consistency
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Thanks for all your feedback, keep playing and keep the suggestions coming!
Files
Get Formidable: Dungeon Crawler
Formidable: Dungeon Crawler
Fight. Loot. Repeat.
Status | Prototype |
Author | Formidable Studio |
Genre | Action, Adventure |
Tags | 3D, Dungeon Crawler, First-Person, Godot, Indie, Procedural Generation, Real time strategy, Roguelike, Singleplayer |
Languages | English |
More posts
- Feedback #1 Insight: What I'm Changing27 days ago
- Demo v130 days ago
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